Physics by Lamhi: Not Your Boring Physics

CLASS 11 · CHAPTER 2 · MECHANICS

DETAILED NOTES

Motion in a Straight Line

The complete chapter, section by section: position, displacement and distance, average and instantaneous velocity, acceleration, and the three kinematic equations derived from the v-t graph, explained in plain language with original worked examples. For the interactive position/velocity-time grapher, see the concept page.

2.1 Position, Path Length and Displacement

To describe motion along a straight line, first fix an origin and a positive direction. A car’s position xx is then just a signed number, its distance from the origin, with the sign telling you which side it is on. There is no motion to speak of until you also track how xx changes with time tt.

Two different quantities describe “how far it moved”, and conflating them is the single most common error in this chapter. Path length (or distance) is the total length of the actual path traced out, always positive, and it only ever adds up. Displacement is the change in position, Δx=x2−x1\Delta x = x_2 - x_1, a straight-line, signed quantity that only cares about where you started and where you ended up.

Say a student walks 4 m east from a lamppost and then 3 m back west. The path length is 4+3=74+3=7 m, she physically walked seven metres of pavement. But her displacement is only 4−3=14-3=1 m east, since that is the net change in her position. If instead she walked 4 m east and then 4 m back west, landing exactly where she started, the path length would still be 8 m, but the displacement would be zero. This is why displacement can be zero, or even negative, while path length never can: path length only cares about effort, displacement only cares about the net result.

2.2 Average Velocity and Average Speed

Average velocity over an interval is displacement divided by the time taken:

vˉ=x2−x1t2−t1=ΔxΔt\bar v = \dfrac{x_2 - x_1}{t_2 - t_1} = \dfrac{\Delta x}{\Delta t}

Average speed, by contrast, is path length divided by the same time interval. Since path length and displacement can differ, so can these two: average speed is always ≥\ge the magnitude of average velocity, never less.

The round trip makes this vivid. Imagine someone jogs 500 m down a straight track and jogs back to the start, taking 250 s in total. Their displacement for the whole trip is zero, so their average velocity is zero, even though they were clearly moving the entire time. Their average speed, meanwhile, is the full 1000 m path length over 250 s, a solidly nonzero 4 m/s4\text{ m/s}. Average velocity answers “where did you net up, divided by how long it took”; average speed answers “how hard were you actually working”, and a round trip is the cleanest case where the two completely part ways.

2.3 Instantaneous Velocity and Speed

Average velocity hides everything that happens inside the interval, a car could have been stopped for half the time and speeding for the rest, and the average would never show it. To capture the motion at one exact instant, shrink the interval Δt\Delta t down toward zero:

v=lim⁡Δt→0ΔxΔt=dxdtv = \lim_{\Delta t \to 0} \dfrac{\Delta x}{\Delta t} = \dfrac{dx}{dt}

This is the instantaneous velocity, the slope of the tangent to the position-time graph at that instant (equivalently, its derivative). It is a signed quantity: positive while xx is increasing, negative while it is decreasing, and zero exactly where the x-tx\text{-}t graph momentarily flattens out, such as at the top of a ball’s vertical throw.

Instantaneous speed is simply ∣v∣|v|, the magnitude of this instantaneous velocity, and it is here, unlike for the averaged versions, that speed and velocity are guaranteed to match in size. The reason is almost definitional: over an infinitesimally short instant, the path traced out and the straight-line displacement become the same infinitesimal length, there is no room left for the path to double back on itself within a vanishing interval the way it can over a long one. This is worth remembering as a rule you can trust: speed equals ∣v∣|v|, the magnitude of the instantaneous velocity, and essentially never the magnitude of an average velocity over a finite stretch of time.

2.4 Acceleration

When velocity itself changes with time, that rate of change is acceleration. Just as velocity was defined from position, acceleration is defined from velocity in exactly the same two-step way, first an average, then an instantaneous limit:

aˉ=v2−v1t2−t1=ΔvΔt,a=lim⁡Δt→0ΔvΔt=dvdt\bar a = \dfrac{v_2-v_1}{t_2-t_1} = \dfrac{\Delta v}{\Delta t}, \qquad a = \lim_{\Delta t\to 0}\dfrac{\Delta v}{\Delta t} = \dfrac{dv}{dt}

Geometrically, aa is the slope of the v-tv\text{-}t graph, exactly as vv was the slope of the x-tx\text{-}t graph. Its SI unit is m/s2\text{m/s}^2.

A very common slip is to equate “negative acceleration” with “slowing down”, or “deceleration”. They are not the same thing, what matters is whether aa and vv point the same way or opposite ways, not the bare sign of aa on its own:

  • If aa and vv have the same sign (both positive, or both negative), speed is increasing, regardless of whether aa itself is positive or negative.
  • If aa and vv have opposite signs, speed is decreasing, this is the true meaning of deceleration.

Concretely: a car moving in the negative direction (v<0v<0) that is pressed harder in the negative direction (a<0a<0) is speeding up, even though its acceleration is negative. The same car braking, with a>0a>0 opposing its negative velocity, is slowing down despite a positive aa. Always check the relative signs, never the sign of aa in isolation.

2.5 Kinematic Equations for Uniformly Accelerated Motion

When acceleration is constant, the v-tv\text{-}t graph is simply a straight line, and that one fact is enough to derive all three standard kinematic equations directly from its slope and the area underneath it. Let uu be the velocity at t=0t=0, and vv the velocity at time tt.

2.5.1 v = u + at, from the slope

The graph’s slope is the (constant) acceleration aa, and since it starts at height uu on the vv-axis, after a time tt it has risen by a×ta\times t:

v=u+atv = u + at

2.5.2 s = ut + ½at², from the area

Displacement equals the area under the v-tv\text{-}t graph (this is exactly what the shaded region in the concept page’s simulation tracks). That area, between t=0t=0 and time tt, is a trapezium: a rectangle of height uu and width tt, plus a triangle of base tt and height (v−u)=at(v-u)=at sitting on top of it:

s=ut⏟rectangle+12t (at)⏟triangle=ut+12at2s = \underbrace{ut}_{\text{rectangle}} + \underbrace{\tfrac12 t\,(at)}_{\text{triangle}} = ut + \tfrac12 at^2

2.5.3 v² = u² + 2as, by eliminating t

Solve the first equation for t=(v−u)/at = (v-u)/a and substitute it into the area expression above (written instead as s=12(u+v)ts = \tfrac12(u+v)t, the trapezium’s area as average height times width, which is algebraically the same result):

s=12(u+v)⋅v−ua=v2−u22as = \tfrac12(u+v)\cdot\dfrac{v-u}{a} = \dfrac{v^2-u^2}{2a}
Third kinematic equation
v2=u2+2asv^2 = u^2 + 2as

These three hold only while aa is truly constant over the interval in question, re-derive from scratch (or split into pieces of constant aa) whenever it is not.

Worked example

Braking distance

A car moving at 20 m/s brakes with a constant deceleration of 4 m/s², i.e. a=−4 m/s2a=-4\text{ m/s}^2. Find how far it travels before stopping, and how long that takes.

Stopping means v=0v=0. Using v2=u2+2asv^2=u^2+2as:

0=(20)2+2(−4)s  ⇒  s=4008=50 m0 = (20)^2 + 2(-4)s \;\Rightarrow\; s = \dfrac{400}{8} = \textcolor{#e08a1e}{50\text{ m}}

and the time, from v=u+atv=u+at:

0=20+(−4)t  ⇒  t=5 s0 = 20 + (-4)t \;\Rightarrow\; t = \textcolor{#e08a1e}{5\text{ s}}

Worked example

Ball thrown upward: displacement vs distance

A ball is thrown straight up at 15 m/s. Taking g=10 m/s2g=10\text{ m/s}^2 and up as positive (so a=−10 m/s2a=-10\text{ m/s}^2), find its displacement and the total distance travelled after 4 s.

It first rises, stops, then falls back down, so distance and displacement will not match here, exactly the kind of case the concept page’s simulation is built to show. The time to reach the top (v=0v=0):

0=15+(−10)ttop  ⇒  ttop=1.5 s0 = 15 + (-10)t_{top} \;\Rightarrow\; t_{top} = 1.5\text{ s}

So between t=0t=0 and t=4t=4 s, the ball reverses direction at 1.5 s, well before the 4 s mark. The displacement at t=4t=4 s, from s=ut+12at2s=ut+\tfrac12at^2, directly:

s=15(4)+12(−10)(4)2=60−80=−20 ms = 15(4) + \tfrac12(-10)(4)^2 = 60 - 80 = \textcolor{#e08a1e}{-20\text{ m}}

meaning it ends up 20 m below the launch point (it has long since passed back down through the starting height). For the distance, compute the two legs separately: the rise to the top, then the fall from the top down to the t=4t=4 position. Height at the top:

stop=15(1.5)+12(−10)(1.5)2=22.5−11.25=11.25 ms_{top} = 15(1.5) + \tfrac12(-10)(1.5)^2 = 22.5 - 11.25 = 11.25\text{ m}

From there the ball falls until it is 20 m below the start, a further drop of 11.25+20=31.2511.25+20=31.25 m. So the total distance covered is:

distance=11.25+31.25=42.5 m\text{distance} = 11.25 + 31.25 = \textcolor{#e08a1e}{42.5\text{ m}}

against a displacement of only 20 m (downward), the same distance/displacement split the simulation’s readouts make visible once the velocity trace crosses zero.

2.6 Relative Velocity in One Dimension

All velocities so far were measured against the ground. But motion is always relative to something, and often the more useful reference frame is another moving object. The velocity of object A relative to object B is defined as:

vAB=vA−vBv_{AB} = v_A - v_B

with the usual sign convention (one direction positive, the opposite negative) applied consistently to both vAv_A and vBv_B.

Take two trains on parallel straight tracks. Train A moves at +30 m/s+30\text{ m/s} and train B at +20 m/s+20\text{ m/s}, both taking the same direction as positive. To a passenger on B, train A appears to move forward at only vAB=30−20=10v_{AB} = 30-20 = 10 m/s, much slower than it looks from the ground, since B is chasing it down at nearly the same speed. Now suppose B instead moves at −20 m/s-20\text{ m/s}, i.e. toward A. Then vAB=30−(−20)=50v_{AB} = 30-(-20) = 50 m/s: to B’s passenger, A now rushes past much faster than its ground speed, because the two are closing in on each other. Relative velocity is simply what one object’s motion looks like from inside the other’s reference frame.

— From the NCERT exercises

A classic exercise question from this chapter, with an original worked solution.

NCERT Exercise 2.13

A car moving along a straight highway with speed of 126 km/h is brought to a stop within a distance of 200 m. What is the retardation of the car (assumed uniform), and how long does it take for the car to stop?

Solution

First convert the speed to SI units:

u=126 km/h=126×518=35 m/su = 126\text{ km/h} = 126\times\dfrac{5}{18} = 35\text{ m/s}

With v=0v=0 at the stop and s=200s=200 m, use v2=u2+2asv^2=u^2+2as to find the (negative) acceleration:

0=(35)2+2a(200)  ⇒  a=−1225400=−3.06 m/s20 = (35)^2 + 2a(200) \;\Rightarrow\; a = \dfrac{-1225}{400} = -3.06\text{ m/s}^2

so the retardation (deceleration) has magnitude 3.06 m/s2\textcolor{#e08a1e}{3.06\text{ m/s}^2}. The time to stop, from v=u+atv=u+at:

0=35+(−3.06)t  ⇒  t=353.06≈11.4 s0 = 35 + (-3.06)t \;\Rightarrow\; t = \dfrac{35}{3.06} \approx \textcolor{#e08a1e}{11.4\text{ s}}