2.1 Position, Path Length and Displacement
To describe motion along a straight line, first fix an origin and a positive direction. A car’s position is then just a signed number, its distance from the origin, with the sign telling you which side it is on. There is no motion to speak of until you also track how changes with time .
Two different quantities describe “how far it moved”, and conflating them is the single most common error in this chapter. Path length (or distance) is the total length of the actual path traced out, always positive, and it only ever adds up. Displacement is the change in position, , a straight-line, signed quantity that only cares about where you started and where you ended up.
Say a student walks 4 m east from a lamppost and then 3 m back west. The path length is m, she physically walked seven metres of pavement. But her displacement is only m east, since that is the net change in her position. If instead she walked 4 m east and then 4 m back west, landing exactly where she started, the path length would still be 8 m, but the displacement would be zero. This is why displacement can be zero, or even negative, while path length never can: path length only cares about effort, displacement only cares about the net result.
2.2 Average Velocity and Average Speed
Average velocity over an interval is displacement divided by the time taken:
Average speed, by contrast, is path length divided by the same time interval. Since path length and displacement can differ, so can these two: average speed is always the magnitude of average velocity, never less.
The round trip makes this vivid. Imagine someone jogs 500 m down a straight track and jogs back to the start, taking 250 s in total. Their displacement for the whole trip is zero, so their average velocity is zero, even though they were clearly moving the entire time. Their average speed, meanwhile, is the full 1000 m path length over 250 s, a solidly nonzero . Average velocity answers “where did you net up, divided by how long it took”; average speed answers “how hard were you actually working”, and a round trip is the cleanest case where the two completely part ways.
2.3 Instantaneous Velocity and Speed
Average velocity hides everything that happens inside the interval, a car could have been stopped for half the time and speeding for the rest, and the average would never show it. To capture the motion at one exact instant, shrink the interval down toward zero:
This is the instantaneous velocity, the slope of the tangent to the position-time graph at that instant (equivalently, its derivative). It is a signed quantity: positive while is increasing, negative while it is decreasing, and zero exactly where the graph momentarily flattens out, such as at the top of a ball’s vertical throw.
Instantaneous speed is simply , the magnitude of this instantaneous velocity, and it is here, unlike for the averaged versions, that speed and velocity are guaranteed to match in size. The reason is almost definitional: over an infinitesimally short instant, the path traced out and the straight-line displacement become the same infinitesimal length, there is no room left for the path to double back on itself within a vanishing interval the way it can over a long one. This is worth remembering as a rule you can trust: speed equals , the magnitude of the instantaneous velocity, and essentially never the magnitude of an average velocity over a finite stretch of time.
2.4 Acceleration
When velocity itself changes with time, that rate of change is acceleration. Just as velocity was defined from position, acceleration is defined from velocity in exactly the same two-step way, first an average, then an instantaneous limit:
Geometrically, is the slope of the graph, exactly as was the slope of the graph. Its SI unit is .
A very common slip is to equate “negative acceleration” with “slowing down”, or “deceleration”. They are not the same thing, what matters is whether and point the same way or opposite ways, not the bare sign of on its own:
- If and have the same sign (both positive, or both negative), speed is increasing, regardless of whether itself is positive or negative.
- If and have opposite signs, speed is decreasing, this is the true meaning of deceleration.
Concretely: a car moving in the negative direction () that is pressed harder in the negative direction () is speeding up, even though its acceleration is negative. The same car braking, with opposing its negative velocity, is slowing down despite a positive . Always check the relative signs, never the sign of in isolation.
2.5 Kinematic Equations for Uniformly Accelerated Motion
When acceleration is constant, the graph is simply a straight line, and that one fact is enough to derive all three standard kinematic equations directly from its slope and the area underneath it. Let be the velocity at , and the velocity at time .
2.5.1 v = u + at, from the slope
The graph’s slope is the (constant) acceleration , and since it starts at height on the -axis, after a time it has risen by :
2.5.2 s = ut + ½at², from the area
Displacement equals the area under the graph (this is exactly what the shaded region in the concept page’s simulation tracks). That area, between and time , is a trapezium: a rectangle of height and width , plus a triangle of base and height sitting on top of it:
2.5.3 v² = u² + 2as, by eliminating t
Solve the first equation for and substitute it into the area expression above (written instead as , the trapezium’s area as average height times width, which is algebraically the same result):
These three hold only while is truly constant over the interval in question, re-derive from scratch (or split into pieces of constant ) whenever it is not.
Worked example
Braking distance
A car moving at 20 m/s brakes with a constant deceleration of 4 m/s², i.e. . Find how far it travels before stopping, and how long that takes.
Stopping means . Using :
and the time, from :
Worked example
Ball thrown upward: displacement vs distance
A ball is thrown straight up at 15 m/s. Taking and up as positive (so ), find its displacement and the total distance travelled after 4 s.
It first rises, stops, then falls back down, so distance and displacement will not match here, exactly the kind of case the concept page’s simulation is built to show. The time to reach the top ():
So between and s, the ball reverses direction at 1.5 s, well before the 4 s mark. The displacement at s, from , directly:
meaning it ends up 20 m below the launch point (it has long since passed back down through the starting height). For the distance, compute the two legs separately: the rise to the top, then the fall from the top down to the position. Height at the top:
From there the ball falls until it is 20 m below the start, a further drop of m. So the total distance covered is:
against a displacement of only 20 m (downward), the same distance/displacement split the simulation’s readouts make visible once the velocity trace crosses zero.
2.6 Relative Velocity in One Dimension
All velocities so far were measured against the ground. But motion is always relative to something, and often the more useful reference frame is another moving object. The velocity of object A relative to object B is defined as:
with the usual sign convention (one direction positive, the opposite negative) applied consistently to both and .
Take two trains on parallel straight tracks. Train A moves at and train B at , both taking the same direction as positive. To a passenger on B, train A appears to move forward at only m/s, much slower than it looks from the ground, since B is chasing it down at nearly the same speed. Now suppose B instead moves at , i.e. toward A. Then m/s: to B’s passenger, A now rushes past much faster than its ground speed, because the two are closing in on each other. Relative velocity is simply what one object’s motion looks like from inside the other’s reference frame.
— From the NCERT exercises
A classic exercise question from this chapter, with an original worked solution.
NCERT Exercise 2.13
A car moving along a straight highway with speed of 126 km/h is brought to a stop within a distance of 200 m. What is the retardation of the car (assumed uniform), and how long does it take for the car to stop?
Solution
First convert the speed to SI units:
With at the stop and m, use to find the (negative) acceleration:
so the retardation (deceleration) has magnitude . The time to stop, from :
